#include using namespace metal; struct tint_array_wrapper { int arr[2]; }; struct S { tint_array_wrapper arr; }; struct buf0 { /* 0x0000 */ int one; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_struct_S_i1_2_1_i1_(constant buf0& x_9, thread S* const s, thread int* const x) { int const x_16 = *(x); (*(s)).arr.arr[1] = (x_16 + 1); int const x_18 = x_9.one; int const x_19 = (*(s)).arr.arr[x_18]; int const x_20 = *(x); if ((x_19 == x_20)) { return -1; } int const x_21 = *(x); return x_21; } void main_1(constant buf0& x_9, thread float4* const tint_symbol_4) { int a = 0; int i = 0; int j = 0; S s_1 = {}; S param = {}; int param_1 = 0; a = 0; i = 0; while (true) { int const x_22 = i; int const x_23 = x_9.one; if ((x_22 < (2 + x_23))) { } else { break; } j = 0; while (true) { int const x_25 = j; int const x_26 = x_9.one; if ((x_25 < (3 + x_26))) { } else { break; } int const x_28 = i; int const x_29 = j; S const x_79 = s_1; param = x_79; param_1 = (x_28 + x_29); int const x_31 = func_struct_S_i1_2_1_i1_(x_9, &(param), &(param_1)); int const x_32 = a; a = (x_32 + x_31); { int const x_34 = j; j = (x_34 + 1); } } { int const x_36 = i; i = (x_36 + 1); } } int const x_38 = a; if ((x_38 == 30)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }