[[block]] struct buf0 { two : i32; }; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var r : i32; i = 0; r = 0; loop { let x_35 : i32 = r; let x_37 : i32 = x_7.two; if ((x_35 < (x_37 * 4))) { } else { break; } let x_41 : i32 = r; let x_43 : i32 = x_7.two; let x_46 : i32 = i; i = (x_46 + vec4(1, 2, 3, 4)[(x_41 / x_43)]); continuing { let x_48 : i32 = r; r = (x_48 + 2); } } let x_50 : i32 = i; if ((x_50 == 10)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }