[[block]] struct buf0 { three : i32; }; [[group(0), binding(0)]] var x_6 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var x_36 : bool; var x_37_phi : bool; let x_29 : i32 = x_6.three; let x_30 : bool = (x_29 > 1); x_37_phi = x_30; if (x_30) { let x_34 : f32 = gl_FragCoord.y; x_36 = !((x_34 < -5.0)); x_37_phi = x_36; } let x_37 : bool = x_37_phi; if (x_37) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }