#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { float2 v1 = 0.0f; float2 v2 = 0.0f; v1 = float2(1.0f, -1.0f); float2 const x_22 = v1; v2 = step(float2(0.400000006f, 0.400000006f), sinh(x_22)); float const x_27 = v2.x; float const x_29 = v2.y; float const x_31 = v2.y; float const x_33 = v2.x; *(tint_symbol_4) = float4(x_27, x_29, x_31, x_33); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }