type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; [[block]] struct buf2 { resolution : vec2; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(2)]] var x_8 : buf2; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_10 : buf0; fn main_1() { var f : f32; let x_37 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_39 : f32 = x_8.resolution.x; let x_42 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_44 : f32 = x_8.resolution.x; let x_49 : f32 = x_8.resolution.y; f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49); let x_51 : f32 = f; let x_53 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_51 == x_53)) { let x_59 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_62 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_65 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_68 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_59), f32(x_62), f32(x_65), f32(x_68)); } else { let x_72 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_73 : f32 = f32(x_72); x_GLF_color = vec4(x_73, x_73, x_73, x_73); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }