#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf2 { /* 0x0000 */ packed_float2 resolution; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf2& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) { float f = 0.0f; float const x_37 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_39 = x_8.resolution.x; float const x_42 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_44 = x_8.resolution.x; float const x_49 = x_8.resolution.y; f = (((x_37 * x_39) + (x_42 * rint(x_44))) + x_49); float const x_51 = f; float const x_53 = x_6.x_GLF_uniform_float_values.arr[0].el; if ((x_51 == x_53)) { int const x_59 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_62 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_65 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_68 = x_10.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_59), float(x_62), float(x_65), float(x_68)); } else { int const x_72 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_73 = float(x_72); *(tint_symbol_4) = float4(x_73, x_73, x_73, x_73); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf2& x_8 [[buffer(2)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }