cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int A[2] = (int[2])0; int a = 0; const int x_30 = asint(x_6[1].x); i = x_30; while (true) { const int x_35 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_37 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_35 < x_37)) { } else { break; } A[i] = i; { i = (i + 1); } } const int x_46 = asint(x_6[1].x); const int x_48 = A[x_46]; const int x_51 = asint(x_6[2].x); const int x_53 = A[x_51]; a = min(~(x_48), ~(x_53)); const int x_57 = asint(x_6[1].x); const float x_58 = float(x_57); x_GLF_color = float4(x_58, x_58, x_58, x_58); const int x_60 = a; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_62 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_60 == -(x_62))) { const int x_68 = asint(x_6[2].x); const int x_71 = asint(x_6[1].x); const int x_74 = asint(x_6[1].x); const int x_77 = asint(x_6[2].x); x_GLF_color = float4(float(x_68), float(x_71), float(x_74), float(x_77)); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }