static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void x_47() { discard; } void main_1() { while (true) { int x_30_phi = 0; bool x_48_phi = false; x_30_phi = 0; while (true) { int x_31 = 0; const int x_30 = x_30_phi; x_48_phi = false; if ((x_30 < 10)) { } else { break; } const float x_37 = gl_FragCoord.y; if ((x_37 < 0.0f)) { const float x_42 = gl_FragCoord.x; if ((x_42 < 0.0f)) { x_48_phi = false; break; } else { { x_31 = (x_30 + 1); x_30_phi = x_31; } continue; } { x_31 = (x_30 + 1); x_30_phi = x_31; } continue; } x_47(); x_48_phi = true; break; { x_31 = (x_30 + 1); x_30_phi = x_31; } } if (x_48_phi) { break; } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); break; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }