cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float data[2] = (float[2])0; float x_32 = 0.0f; x_32 = asfloat(x_6[0].x); data[0] = x_32; data[1] = x_32; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); const float x_35 = data[1]; if ((x_35 > 1.0f)) { float x_43_phi = 0.0f; const int x_39 = int(x_32); x_43_phi = 0.0f; switch(x_39) { case 0: { x_43_phi = 1.0f; /* fallthrough */ } case 1: { data[x_39] = x_43_phi; x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); break; } default: { break; } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }