#include using namespace metal; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { float arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_9, constant buf1& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { tint_array_wrapper data = {}; int x_41_phi = 0; int x_53_phi = 0; x_41_phi = 0; while (true) { int x_42 = 0; int const x_41 = x_41_phi; if ((x_41 < 10)) { } else { break; } { float const x_49 = x_9.injectionSwitch.y; data.arr[x_41] = (float((10 - x_41)) * x_49); x_42 = (x_41 + 1); x_41_phi = x_42; } } x_53_phi = 0; while (true) { int x_54 = 0; int x_60_phi = 0; int const x_53 = x_53_phi; if ((x_53 < 9)) { } else { break; } x_60_phi = 0; while (true) { bool x_83 = false; bool x_84 = false; int x_61 = 0; bool x_85_phi = false; int const x_60 = x_60_phi; if ((x_60 < 10)) { } else { break; } if ((x_60 < (x_53 + 1))) { { x_61 = (x_60 + 1); x_60_phi = x_61; } continue; } int const x_70_save = x_53; float const x_71 = data.arr[x_70_save]; int const x_72_save = x_60; float const x_73 = data.arr[x_72_save]; float const x_75 = (*(tint_symbol_5)).y; float const x_77 = x_6.resolution.y; if ((x_75 < (x_77 * 0.5f))) { x_83 = (x_71 > x_73); x_85_phi = x_83; } else { x_84 = (x_71 < x_73); x_85_phi = x_84; } bool const x_85 = x_85_phi; if (x_85) { float const x_88 = data.arr[x_70_save]; float const x_89 = data.arr[x_72_save]; data.arr[x_70_save] = x_89; data.arr[x_72_save] = x_88; } { x_61 = (x_60 + 1); x_60_phi = x_61; } } { x_54 = (x_53 + 1); x_53_phi = x_54; } } float const x_91 = (*(tint_symbol_5)).x; float const x_93 = x_6.resolution.x; if ((x_91 < (x_93 * 0.5f))) { float const x_100 = data.arr[0]; float const x_103 = data.arr[5]; float const x_106 = data.arr[9]; *(tint_symbol_6) = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f); } else { float const x_110 = data.arr[5]; float const x_113 = data.arr[9]; float const x_116 = data.arr[0]; *(tint_symbol_6) = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_6 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_9, x_6, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }