static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_251 = from; k = x_251; const int x_252 = from; i = x_252; const int x_253 = mid; j = (x_253 + 1); while (true) { const int x_259 = i; const int x_260 = mid; const int x_262 = j; const int x_263 = to; if (((x_259 <= x_260) & (x_262 <= x_263))) { } else { break; } const int x_269 = data[i]; const int x_272 = data[j]; if ((x_269 < x_272)) { const int x_277 = k; k = (x_277 + 1); const int x_279 = i; i = (x_279 + 1); const int x_282 = data[x_279]; temp[x_277] = x_282; } else { const int x_284 = k; k = (x_284 + 1); const int x_286 = j; j = (x_286 + 1); const int x_289 = data[x_286]; temp[x_284] = x_289; } } while (true) { const int x_295 = i; const int x_297 = i; const int x_298 = mid; if (((x_295 < 10) & (x_297 <= x_298))) { } else { break; } const int x_302 = k; k = (x_302 + 1); const int x_304 = i; i = (x_304 + 1); const int x_307 = data[x_304]; temp[x_302] = x_307; } const int x_309 = from; i_1 = x_309; while (true) { const int x_314 = i_1; const int x_315 = to; if ((x_314 <= x_315)) { } else { break; } const int x_318 = i_1; const int x_321 = temp[i_1]; data[x_318] = x_321; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_84 = asfloat(x_28[0].x); i_3 = int(x_84); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_133 = j_1; const int x_136 = data[j_1]; temp[x_133] = x_136; } } mergeSort_(); const float x_142 = gl_FragCoord.y; if ((int(x_142) < 30)) { const int x_149 = data[0]; grey = (0.5f + (float(x_149) / 10.0f)); } else { const float x_154 = gl_FragCoord.y; if ((int(x_154) < 60)) { const int x_161 = data[1]; grey = (0.5f + (float(x_161) / 10.0f)); } else { const float x_166 = gl_FragCoord.y; if ((int(x_166) < 90)) { const int x_173 = data[2]; grey = (0.5f + (float(x_173) / 10.0f)); } else { const float x_178 = gl_FragCoord.y; if ((int(x_178) < 120)) { const int x_185 = data[3]; grey = (0.5f + (float(x_185) / 10.0f)); } else { const float x_190 = gl_FragCoord.y; if ((int(x_190) < 150)) { discard; } else { const float x_197 = gl_FragCoord.y; if ((int(x_197) < 180)) { const int x_204 = data[5]; grey = (0.5f + (float(x_204) / 10.0f)); } else { const float x_209 = gl_FragCoord.y; if ((int(x_209) < 210)) { const int x_216 = data[6]; grey = (0.5f + (float(x_216) / 10.0f)); } else { const float x_221 = gl_FragCoord.y; if ((int(x_221) < 240)) { const int x_228 = data[7]; grey = (0.5f + (float(x_228) / 10.0f)); } else { const float x_233 = gl_FragCoord.y; if ((int(x_233) < 270)) { const int x_240 = data[8]; grey = (0.5f + (float(x_240) / 10.0f)); } else { discard; } } } } } } } } } const float x_244 = grey; const float3 x_245 = float3(x_244, x_244, x_244); x_GLF_color = float4(x_245.x, x_245.y, x_245.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }