#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(constant buf0& x_28, thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_255 = *(from); k = x_255; int const x_256 = *(from); i = x_256; int const x_257 = *(mid); j = (x_257 + 1); while (true) { int x_283 = 0; int x_284 = 0; int x_303 = 0; int x_304 = 0; int x_318 = 0; int x_322 = 0; int x_337 = 0; int x_336 = 0; int x_350 = 0; int x_349 = 0; int x_364 = 0; int x_363 = 0; int x_285_phi = 0; int x_305_phi = 0; int x_326_phi = 0; int x_338_phi = 0; int x_351_phi = 0; int x_365_phi = 0; if ((1.0f >= 0.0f)) { } else { continue; } int const x_264 = i; int const x_265 = *(mid); int const x_267 = j; int const x_268 = *(to); if (((x_264 <= x_265) & (x_267 <= x_268))) { } else { break; } int const x_272 = i; int const x_274 = (*(tint_symbol_5)).arr[x_272]; int const x_275 = j; int const x_277 = (*(tint_symbol_5)).arr[x_275]; bool const x_278 = (x_274 < x_277); if (x_278) { x_283 = k; x_285_phi = x_283; } else { x_284 = 0; x_285_phi = x_284; } int const x_285 = x_285_phi; int const x_286 = (x_285 + 1); if (x_278) { k = x_286; float const x_291 = x_28.injectionSwitch.x; if (!((1.0f <= x_291))) { } else { continue; } } float const x_295 = x_28.injectionSwitch.y; if ((x_295 >= 0.0f)) { } else { continue; } int const x_298 = 0; if (x_278) { x_303 = i; x_305_phi = x_303; } else { x_304 = 0; x_305_phi = x_304; } int const x_305 = x_305_phi; int const x_307 = select(x_298, x_305, x_278); if (x_278) { i = (x_307 + 1); } int const x_313 = 0; if (x_278) { x_318 = (*(tint_symbol_5)).arr[x_307]; float const x_320 = x_28.injectionSwitch.y; x_326_phi = x_318; if (!((0.0f <= x_320))) { continue; } } else { x_322 = 0; float const x_324 = x_28.injectionSwitch.y; x_326_phi = x_322; if (!((x_324 < 0.0f))) { } else { continue; } } int const x_326 = x_326_phi; if (x_278) { (*(tint_symbol_6)).arr[x_285] = select(x_313, x_326, x_278); } if (x_278) { x_337 = 0; x_338_phi = x_337; } else { x_336 = k; x_338_phi = x_336; } int const x_338 = x_338_phi; if (x_278) { } else { k = (x_338 + 1); } float const x_343 = x_28.injectionSwitch.x; if (!((1.0f <= x_343))) { } else { continue; } if (x_278) { x_350 = 0; x_351_phi = x_350; } else { x_349 = j; x_351_phi = x_349; } int const x_351 = x_351_phi; int const x_353 = 0; int const x_355 = select(x_351, x_353, x_278); if (x_278) { } else { j = (x_355 + 1); } if (x_278) { x_364 = 0; x_365_phi = x_364; } else { x_363 = (*(tint_symbol_5)).arr[x_355]; x_365_phi = x_363; } int const x_365 = x_365_phi; if (x_278) { } else { (*(tint_symbol_6)).arr[x_338] = x_365; } } while (true) { int const x_374 = i; int const x_376 = i; int const x_377 = *(mid); if (((x_374 < 10) & (x_376 <= x_377))) { } else { break; } int const x_381 = k; k = (x_381 + 1); int const x_383 = i; i = (x_383 + 1); int const x_386 = (*(tint_symbol_5)).arr[x_383]; (*(tint_symbol_6)).arr[x_381] = x_386; } int const x_388 = *(from); i_1 = x_388; while (true) { int const x_393 = i_1; int const x_394 = *(to); if ((x_393 <= x_394)) { } else { break; } int const x_397 = i_1; int const x_398 = i_1; int const x_400 = (*(tint_symbol_6)).arr[x_398]; (*(tint_symbol_5)).arr[x_397] = x_400; { int const x_402 = i_1; i_1 = (x_402 + 1); } } return; } void mergeSort_(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_409 = m; int const x_410 = high; if ((x_409 <= x_410)) { } else { break; } int const x_413 = low; i_2 = x_413; while (true) { int const x_418 = i_2; int const x_419 = high; if ((x_418 < x_419)) { } else { break; } int const x_422 = i_2; from_1 = x_422; int const x_423 = i_2; int const x_424 = m; mid_1 = ((x_423 + x_424) - 1); int const x_427 = i_2; int const x_428 = m; int const x_432 = high; to_1 = min(((x_427 + (2 * x_428)) - 1), x_432); int const x_434 = from_1; param = x_434; int const x_435 = mid_1; param_1 = x_435; int const x_436 = to_1; param_2 = x_436; merge_i1_i1_i1_(x_28, &(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_438 = m; int const x_440 = i_2; i_2 = (x_440 + (2 * x_438)); } } { int const x_442 = m; m = (2 * x_442); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_88 = x_28.injectionSwitch.x; i_3 = int(x_88); while (true) { int const x_94 = i_3; switch(x_94) { case 9: { int const x_124 = i_3; (*(tint_symbol_9)).arr[x_124] = -5; break; } case 8: { int const x_122 = i_3; (*(tint_symbol_9)).arr[x_122] = -4; break; } case 7: { int const x_120 = i_3; (*(tint_symbol_9)).arr[x_120] = -3; break; } case 6: { int const x_118 = i_3; (*(tint_symbol_9)).arr[x_118] = -2; break; } case 5: { int const x_116 = i_3; (*(tint_symbol_9)).arr[x_116] = -1; break; } case 4: { int const x_114 = i_3; (*(tint_symbol_9)).arr[x_114] = 0; break; } case 3: { int const x_112 = i_3; (*(tint_symbol_9)).arr[x_112] = 1; break; } case 2: { int const x_110 = i_3; (*(tint_symbol_9)).arr[x_110] = 2; break; } case 1: { int const x_108 = i_3; (*(tint_symbol_9)).arr[x_108] = 3; break; } case 0: { int const x_106 = i_3; (*(tint_symbol_9)).arr[x_106] = 4; break; } default: { break; } } int const x_126 = i_3; i_3 = (x_126 + 1); { int const x_128 = i_3; if ((x_128 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_134 = j_1; if ((x_134 < 10)) { } else { break; } int const x_137 = j_1; int const x_138 = j_1; int const x_140 = (*(tint_symbol_9)).arr[x_138]; (*(tint_symbol_10)).arr[x_137] = x_140; { int const x_142 = j_1; j_1 = (x_142 + 1); } } mergeSort_(x_28, tint_symbol_9, tint_symbol_10); float const x_146 = (*(tint_symbol_11)).y; if ((int(x_146) < 30)) { int const x_153 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { float const x_158 = (*(tint_symbol_11)).y; if ((int(x_158) < 60)) { int const x_165 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { float const x_170 = (*(tint_symbol_11)).y; if ((int(x_170) < 90)) { int const x_177 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { float const x_182 = (*(tint_symbol_11)).y; if ((int(x_182) < 120)) { int const x_189 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { float const x_194 = (*(tint_symbol_11)).y; if ((int(x_194) < 150)) { discard_fragment(); } else { float const x_201 = (*(tint_symbol_11)).y; if ((int(x_201) < 180)) { int const x_208 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { float const x_213 = (*(tint_symbol_11)).y; if ((int(x_213) < 210)) { int const x_220 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { float const x_225 = (*(tint_symbol_11)).y; if ((int(x_225) < 240)) { int const x_232 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { float const x_237 = (*(tint_symbol_11)).y; if ((int(x_237) < 270)) { int const x_244 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_248 = grey; float3 const x_249 = float3(x_248, x_248, x_248); *(tint_symbol_12) = float4(x_249.x, x_249.y, x_249.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }