#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_6, thread tint_array_wrapper* const tint_symbol_7) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_303 = *(from); k = x_303; int const x_304 = *(from); i = x_304; int const x_305 = *(mid); j = (x_305 + 1); while (true) { int const x_311 = i; int const x_312 = *(mid); int const x_314 = j; int const x_315 = *(to); if (((x_311 <= x_312) && (x_314 <= x_315))) { } else { break; } int const x_319 = i; int const x_321 = (*(tint_symbol_6)).arr[x_319]; int const x_322 = j; int const x_324 = (*(tint_symbol_6)).arr[x_322]; if ((x_321 < x_324)) { int const x_329 = k; k = (x_329 + 1); int const x_331 = i; i = (x_331 + 1); int const x_334 = (*(tint_symbol_6)).arr[x_331]; (*(tint_symbol_7)).arr[x_329] = x_334; } else { int const x_336 = k; k = (x_336 + 1); int const x_338 = j; j = (x_338 + 1); int const x_341 = (*(tint_symbol_6)).arr[x_338]; (*(tint_symbol_7)).arr[x_336] = x_341; } } while (true) { int const x_347 = i; int const x_349 = i; int const x_350 = *(mid); if (((x_347 < 10) && (x_349 <= x_350))) { } else { break; } int const x_354 = k; k = (x_354 + 1); int const x_356 = i; i = (x_356 + 1); int const x_359 = (*(tint_symbol_6)).arr[x_356]; (*(tint_symbol_7)).arr[x_354] = x_359; } int const x_361 = *(from); i_1 = x_361; while (true) { int const x_366 = i_1; int const x_367 = *(to); if ((x_366 <= x_367)) { } else { break; } int const x_370 = i_1; int const x_371 = i_1; int const x_373 = (*(tint_symbol_7)).arr[x_371]; (*(tint_symbol_6)).arr[x_370] = x_373; { int const x_375 = i_1; i_1 = (x_375 + 1); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10, thread float4* const tint_symbol_11) { int x_85 = 0; int x_86 = 0; int x_87 = 0; int x_88 = 0; int x_89 = 0; int x_90 = 0; int x_91 = 0; int x_92 = 0; int x_93 = 0; int x_94 = 0; int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_96 = x_28.injectionSwitch.x; i_3 = int(x_96); while (true) { int const x_102 = i_3; switch(x_102) { case 9: { int const x_132 = i_3; (*(tint_symbol_8)).arr[x_132] = -5; break; } case 8: { int const x_130 = i_3; (*(tint_symbol_8)).arr[x_130] = -4; break; } case 7: { int const x_128 = i_3; (*(tint_symbol_8)).arr[x_128] = -3; break; } case 6: { int const x_126 = i_3; (*(tint_symbol_8)).arr[x_126] = -2; break; } case 5: { int const x_124 = i_3; (*(tint_symbol_8)).arr[x_124] = -1; break; } case 4: { int const x_122 = i_3; (*(tint_symbol_8)).arr[x_122] = 0; break; } case 3: { int const x_120 = i_3; (*(tint_symbol_8)).arr[x_120] = 1; break; } case 2: { int const x_118 = i_3; (*(tint_symbol_8)).arr[x_118] = 2; break; } case 1: { int const x_116 = i_3; (*(tint_symbol_8)).arr[x_116] = 3; break; } case 0: { int const x_114 = i_3; (*(tint_symbol_8)).arr[x_114] = 4; break; } default: { break; } } int const x_134 = i_3; i_3 = (x_134 + 1); { int const x_136 = i_3; if ((x_136 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_142 = j_1; if ((x_142 < 10)) { } else { break; } int const x_145 = j_1; int const x_146 = j_1; int const x_148 = (*(tint_symbol_8)).arr[x_146]; (*(tint_symbol_9)).arr[x_145] = x_148; { int const x_150 = j_1; j_1 = (x_150 + 1); } } x_94 = 0; x_93 = 9; x_92 = 1; while (true) { int const x_156 = x_92; int const x_157 = x_93; if ((x_156 <= x_157)) { } else { break; } int const x_160 = x_94; x_91 = x_160; while (true) { int const x_165 = x_91; int const x_166 = x_93; if ((x_165 < x_166)) { } else { break; } int const x_169 = x_91; x_90 = x_169; int const x_170 = x_91; int const x_171 = x_92; tint_array_wrapper const x_173 = *(tint_symbol_8); tint_array_wrapper const tint_symbol_4 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; *(tint_symbol_8) = tint_symbol_4; *(tint_symbol_8) = x_173; x_89 = ((x_170 + x_171) - 1); int const x_175 = x_91; int const x_176 = x_92; int const x_180 = x_93; x_88 = min(((x_175 + (2 * x_176)) - 1), x_180); int const x_182 = x_90; x_87 = x_182; int const x_183 = x_89; x_86 = x_183; int const x_184 = x_88; x_85 = x_184; merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85), tint_symbol_8, tint_symbol_9); { int const x_186 = x_92; int const x_188 = x_91; x_91 = (x_188 + (2 * x_186)); } } { int const x_190 = x_92; x_92 = (2 * x_190); } } float const x_194 = (*(tint_symbol_10)).y; if ((int(x_194) < 30)) { int const x_201 = (*(tint_symbol_8)).arr[0]; grey = (0.5f + (float(x_201) / 10.0f)); } else { float const x_206 = (*(tint_symbol_10)).y; if ((int(x_206) < 60)) { int const x_213 = (*(tint_symbol_8)).arr[1]; grey = (0.5f + (float(x_213) / 10.0f)); } else { float const x_218 = (*(tint_symbol_10)).y; if ((int(x_218) < 90)) { int const x_225 = (*(tint_symbol_8)).arr[2]; grey = (0.5f + (float(x_225) / 10.0f)); } else { float const x_230 = (*(tint_symbol_10)).y; if ((int(x_230) < 120)) { int const x_237 = (*(tint_symbol_8)).arr[3]; grey = (0.5f + (float(x_237) / 10.0f)); } else { float const x_242 = (*(tint_symbol_10)).y; if ((int(x_242) < 150)) { discard_fragment(); } else { float const x_249 = (*(tint_symbol_10)).y; if ((int(x_249) < 180)) { int const x_256 = (*(tint_symbol_8)).arr[5]; grey = (0.5f + (float(x_256) / 10.0f)); } else { float const x_261 = (*(tint_symbol_10)).y; if ((int(x_261) < 210)) { int const x_268 = (*(tint_symbol_8)).arr[6]; grey = (0.5f + (float(x_268) / 10.0f)); } else { float const x_273 = (*(tint_symbol_10)).y; if ((int(x_273) < 240)) { int const x_280 = (*(tint_symbol_8)).arr[7]; grey = (0.5f + (float(x_280) / 10.0f)); } else { float const x_285 = (*(tint_symbol_10)).y; if ((int(x_285) < 270)) { int const x_292 = (*(tint_symbol_8)).arr[8]; grey = (0.5f + (float(x_292) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_296 = grey; float3 const x_297 = float3(x_296, x_296, x_296); *(tint_symbol_11) = float4(x_297.x, x_297.y, x_297.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_12 = 0.0f; thread tint_array_wrapper tint_symbol_13 = {}; thread tint_array_wrapper tint_symbol_14 = {}; thread float4 tint_symbol_15 = 0.0f; tint_symbol_12 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_13), &(tint_symbol_14), &(tint_symbol_12), &(tint_symbol_15)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_15}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_16, thread tint_array_wrapper* const tint_symbol_17) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_382 = m; int const x_383 = high; if ((x_382 <= x_383)) { } else { break; } int const x_386 = low; i_2 = x_386; while (true) { int const x_391 = i_2; int const x_392 = high; if ((x_391 < x_392)) { } else { break; } int const x_395 = i_2; from_1 = x_395; int const x_396 = i_2; int const x_397 = m; mid_1 = ((x_396 + x_397) - 1); int const x_400 = i_2; int const x_401 = m; int const x_405 = high; to_1 = min(((x_400 + (2 * x_401)) - 1), x_405); int const x_407 = from_1; param = x_407; int const x_408 = mid_1; param_1 = x_408; int const x_409 = to_1; param_2 = x_409; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_16, tint_symbol_17); { int const x_411 = m; int const x_413 = i_2; i_2 = (x_413 + (2 * x_411)); } } { int const x_415 = m; m = (2 * x_415); } } return; }