#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { float4 arr[16]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper indexable = {}; int2 x_76 = 0; int2 x_109 = 0; int x_115 = 0; int2 x_76_phi = 0; int x_79_phi = 0; int2 x_110_phi = 0; int2 x_112_phi = 0; float4 const x_55 = *(tint_symbol_6); float2 const x_58 = x_6.resolution; float2 const x_59 = (float2(x_55.x, x_55.y) / x_58); int const x_62 = int((x_59.x * 8.0f)); int const x_65 = int((x_59.y * 8.0f)); int2 const x_74 = int2(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0); x_76_phi = x_74; x_79_phi = 0; while (true) { int2 x_90 = 0; int2 x_98 = 0; int x_80 = 0; int2 x_91_phi = 0; int2 x_99_phi = 0; x_76 = x_76_phi; int const x_79 = x_79_phi; if ((x_79 < 100)) { } else { break; } x_91_phi = x_76; if ((x_76.x > 0)) { x_90 = x_76; x_90.y = (x_76.y - 1); x_91_phi = x_90; } int2 const x_91 = x_91_phi; x_99_phi = x_91; if ((x_91.x < 0)) { x_98 = x_91; x_98.y = (x_91.y + 1); x_99_phi = x_98; } int2 const x_99 = x_99_phi; int2 x_77_1 = x_99; x_77_1.x = (x_99.x + (x_99.y / 2)); int2 const x_77 = x_77_1; { x_80 = (x_79 + 1); x_76_phi = x_77; x_79_phi = x_80; } } int const x_104 = x_76.x; x_110_phi = x_76; if ((x_104 < 0)) { x_109 = x_76; x_109.x = -(x_104); x_110_phi = x_109; } int2 const x_110 = x_110_phi; x_112_phi = x_110; while (true) { int2 x_113 = 0; int2 const x_112 = x_112_phi; x_115 = x_112.x; if ((x_115 > 15)) { } else { break; } { x_113 = x_112; x_113.x = as_type((x_115 - as_type(16))); x_112_phi = x_113; } } tint_array_wrapper const tint_symbol_4 = {.arr={float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}}; indexable = tint_symbol_4; float4 const x_120 = indexable.arr[x_115]; *(tint_symbol_7) = x_120; return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_6, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }