#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_262 = *(from); k = x_262; int const x_263 = *(from); i = x_263; int const x_264 = *(mid); j = (x_264 + 1); while (true) { int const x_270 = i; int const x_271 = *(mid); int const x_273 = j; int const x_274 = *(to); if (((x_270 <= x_271) && (x_273 <= x_274))) { } else { break; } int const x_278 = i; int const x_280 = (*(tint_symbol_5)).arr[x_278]; int const x_281 = j; int const x_283 = (*(tint_symbol_5)).arr[x_281]; if ((x_280 < x_283)) { int const x_288 = k; k = (x_288 + 1); int const x_290 = i; i = (x_290 + 1); int const x_293 = (*(tint_symbol_5)).arr[x_290]; (*(tint_symbol_6)).arr[x_288] = x_293; } else { int const x_295 = k; k = (x_295 + 1); int const x_297 = j; j = (x_297 + 1); int const x_300 = (*(tint_symbol_5)).arr[x_297]; (*(tint_symbol_6)).arr[x_295] = x_300; } } while (true) { int const x_306 = i; int const x_308 = i; int const x_309 = *(mid); if (((x_306 < 10) && (x_308 <= x_309))) { } else { break; } int const x_313 = k; k = (x_313 + 1); int const x_315 = i; i = (x_315 + 1); int const x_318 = (*(tint_symbol_5)).arr[x_315]; (*(tint_symbol_6)).arr[x_313] = x_318; } int const x_320 = *(from); i_1 = x_320; while (true) { int const x_325 = i_1; int const x_326 = *(to); if ((x_325 <= x_326)) { } else { break; } int const x_329 = i_1; int const x_330 = i_1; int const x_332 = (*(tint_symbol_6)).arr[x_330]; (*(tint_symbol_5)).arr[x_329] = x_332; { int const x_334 = i_1; i_1 = (x_334 + 1); } } return; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_341 = m; int const x_342 = high; if ((x_341 <= x_342)) { } else { break; } int const x_345 = low; i_2 = x_345; while (true) { int const x_350 = i_2; int const x_351 = high; if ((x_350 < x_351)) { } else { break; } int const x_354 = i_2; from_1 = x_354; int const x_355 = i_2; int const x_356 = m; mid_1 = ((x_355 + x_356) - 1); int const x_359 = i_2; int const x_360 = m; int const x_364 = high; to_1 = min(((x_359 + (2 * x_360)) - 1), x_364); int const x_366 = from_1; param = x_366; int const x_367 = mid_1; param_1 = x_367; int const x_368 = to_1; param_2 = x_368; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_370 = m; int const x_372 = i_2; i_2 = (x_372 + (2 * x_370)); } } { int const x_374 = m; m = (2 * x_374); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; int int_i = 0; float const x_85 = x_28.injectionSwitch.x; i_3 = int(x_85); while (true) { int const x_91 = i_3; switch(x_91) { case 9: { int const x_121 = i_3; (*(tint_symbol_9)).arr[x_121] = -5; break; } case 8: { int const x_119 = i_3; (*(tint_symbol_9)).arr[x_119] = -4; break; } case 7: { int const x_117 = i_3; (*(tint_symbol_9)).arr[x_117] = -3; break; } case 6: { int const x_115 = i_3; (*(tint_symbol_9)).arr[x_115] = -2; break; } case 5: { int const x_113 = i_3; (*(tint_symbol_9)).arr[x_113] = -1; break; } case 4: { int const x_111 = i_3; (*(tint_symbol_9)).arr[x_111] = 0; break; } case 3: { int const x_109 = i_3; (*(tint_symbol_9)).arr[x_109] = 1; break; } case 2: { int const x_107 = i_3; (*(tint_symbol_9)).arr[x_107] = 2; break; } case 1: { int const x_105 = i_3; (*(tint_symbol_9)).arr[x_105] = 3; break; } case 0: { int const x_103 = i_3; (*(tint_symbol_9)).arr[x_103] = 4; break; } default: { break; } } int const x_123 = i_3; i_3 = (x_123 + 1); { int const x_125 = i_3; if ((x_125 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_131 = j_1; if ((x_131 < 10)) { } else { break; } int const x_134 = j_1; int const x_135 = j_1; int const x_137 = (*(tint_symbol_9)).arr[x_135]; (*(tint_symbol_10)).arr[x_134] = x_137; { int const x_139 = j_1; j_1 = (x_139 + 1); } } mergeSort_(tint_symbol_9, tint_symbol_10); float const x_143 = (*(tint_symbol_11)).y; if ((int(x_143) < 30)) { int const x_150 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_150) / 10.0f)); } else { float const x_155 = (*(tint_symbol_11)).y; if ((int(x_155) < 60)) { int const x_162 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_162) / 10.0f)); } else { float const x_167 = (*(tint_symbol_11)).y; if ((int(x_167) < 90)) { int const x_174 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_174) / 10.0f)); } else { float const x_179 = (*(tint_symbol_11)).y; if ((int(x_179) < 120)) { int const x_186 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_186) / 10.0f)); } else { float const x_191 = (*(tint_symbol_11)).y; if ((int(x_191) < 150)) { int_i = 1; while (true) { int const x_201 = int_i; float const x_203 = x_28.injectionSwitch.x; if ((x_201 > int(x_203))) { } else { break; } discard_fragment(); } } else { float const x_208 = (*(tint_symbol_11)).y; if ((int(x_208) < 180)) { int const x_215 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_215) / 10.0f)); } else { float const x_220 = (*(tint_symbol_11)).y; if ((int(x_220) < 210)) { int const x_227 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_227) / 10.0f)); } else { float const x_232 = (*(tint_symbol_11)).y; if ((int(x_232) < 240)) { int const x_239 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_239) / 10.0f)); } else { float const x_244 = (*(tint_symbol_11)).y; if ((int(x_244) < 270)) { int const x_251 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_251) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_255 = grey; float3 const x_256 = float3(x_255, x_255, x_255); *(tint_symbol_12) = float4(x_256.x, x_256.y, x_256.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }