var x_GLF_color : vec4; var frag_color : vec4; fn main_1() { let x_12 : vec4 = frag_color; x_GLF_color = x_12; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[location(0)]] frag_color_param : vec4) -> main_out { frag_color = frag_color_param; main_1(); return main_out(x_GLF_color); }