static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { x_GLF_color = frag_color; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 frag_color_param : TEXCOORD0; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 frag_color_param = tint_symbol.frag_color_param; frag_color = frag_color_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }