static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_24 : register(b0, space0) { uint4 x_24[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float cross2d_vf2_vf2_(inout float2 a, inout float2 b) { const float x_79 = a.x; const float x_81 = b.y; const float x_84 = b.x; const float x_86 = a.y; return ((x_79 * x_81) - (x_84 * x_86)); } int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) { bool x_90 = false; int x_91 = 0; float pab = 0.0f; float2 param = float2(0.0f, 0.0f); float2 param_1 = float2(0.0f, 0.0f); float pbc = 0.0f; float2 param_2 = float2(0.0f, 0.0f); float2 param_3 = float2(0.0f, 0.0f); float pca = 0.0f; float2 param_4 = float2(0.0f, 0.0f); float2 param_5 = float2(0.0f, 0.0f); bool x_140 = false; bool x_168 = false; bool x_141_phi = false; bool x_169_phi = false; int x_173_phi = 0; switch(0u) { default: { const float x_95 = p.x; const float x_97 = a_1.x; const float x_100 = p.y; const float x_102 = a_1.y; const float x_106 = b_1.x; const float x_107 = a_1.x; const float x_110 = b_1.y; const float x_111 = a_1.y; param = float2((x_95 - x_97), (x_100 - x_102)); param_1 = float2((x_106 - x_107), (x_110 - x_111)); const float x_114 = cross2d_vf2_vf2_(param, param_1); pab = x_114; const float x_115 = p.x; const float x_116 = b_1.x; const float x_118 = p.y; const float x_119 = b_1.y; const float x_123 = c.x; const float x_124 = b_1.x; const float x_127 = c.y; const float x_128 = b_1.y; param_2 = float2((x_115 - x_116), (x_118 - x_119)); param_3 = float2((x_123 - x_124), (x_127 - x_128)); const float x_131 = cross2d_vf2_vf2_(param_2, param_3); pbc = x_131; const bool x_134 = ((x_114 < 0.0f) & (x_131 < 0.0f)); x_141_phi = x_134; if (!(x_134)) { x_140 = ((x_114 >= 0.0f) & (x_131 >= 0.0f)); x_141_phi = x_140; } if (!(x_141_phi)) { x_90 = true; x_91 = 0; x_173_phi = 0; break; } const float x_145 = p.x; const float x_146 = c.x; const float x_148 = p.y; const float x_149 = c.y; const float x_152 = a_1.x; const float x_153 = c.x; const float x_155 = a_1.y; const float x_156 = c.y; param_4 = float2((x_145 - x_146), (x_148 - x_149)); param_5 = float2((x_152 - x_153), (x_155 - x_156)); const float x_159 = cross2d_vf2_vf2_(param_4, param_5); pca = x_159; const bool x_162 = ((x_114 < 0.0f) & (x_159 < 0.0f)); x_169_phi = x_162; if (!(x_162)) { x_168 = ((x_114 >= 0.0f) & (x_159 >= 0.0f)); x_169_phi = x_168; } if (!(x_169_phi)) { x_90 = true; x_91 = 0; x_173_phi = 0; break; } x_90 = true; x_91 = 1; x_173_phi = 1; break; } } return x_173_phi; } void main_1() { float2 pos = float2(0.0f, 0.0f); float2 param_6 = float2(0.0f, 0.0f); float2 param_7 = float2(0.0f, 0.0f); float2 param_8 = float2(0.0f, 0.0f); float2 param_9 = float2(0.0f, 0.0f); const float4 x_67 = gl_FragCoord; const float2 x_70 = asfloat(x_24[0].xy); const float2 x_71 = (float2(x_67.x, x_67.y) / x_70); pos = x_71; param_6 = x_71; param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); const int x_72 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); if ((x_72 == 1)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }