#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float cross2d_vf2_vf2_(thread float2* const a, thread float2* const b) { float const x_79 = (*(a)).x; float const x_81 = (*(b)).y; float const x_84 = (*(b)).x; float const x_86 = (*(a)).y; return ((x_79 * x_81) - (x_84 * x_86)); } int pointInTriangle_vf2_vf2_vf2_vf2_(thread float2* const p, thread float2* const a_1, thread float2* const b_1, thread float2* const c) { bool x_90 = false; int x_91 = 0; float pab = 0.0f; float2 param = 0.0f; float2 param_1 = 0.0f; float pbc = 0.0f; float2 param_2 = 0.0f; float2 param_3 = 0.0f; float pca = 0.0f; float2 param_4 = 0.0f; float2 param_5 = 0.0f; bool x_140 = false; bool x_168 = false; bool x_141_phi = false; bool x_169_phi = false; int x_173_phi = 0; switch(0u) { default: { float const x_95 = (*(p)).x; float const x_97 = (*(a_1)).x; float const x_100 = (*(p)).y; float const x_102 = (*(a_1)).y; float const x_106 = (*(b_1)).x; float const x_107 = (*(a_1)).x; float const x_110 = (*(b_1)).y; float const x_111 = (*(a_1)).y; param = float2((x_95 - x_97), (x_100 - x_102)); param_1 = float2((x_106 - x_107), (x_110 - x_111)); float const x_114 = cross2d_vf2_vf2_(&(param), &(param_1)); pab = x_114; float const x_115 = (*(p)).x; float const x_116 = (*(b_1)).x; float const x_118 = (*(p)).y; float const x_119 = (*(b_1)).y; float const x_123 = (*(c)).x; float const x_124 = (*(b_1)).x; float const x_127 = (*(c)).y; float const x_128 = (*(b_1)).y; param_2 = float2((x_115 - x_116), (x_118 - x_119)); param_3 = float2((x_123 - x_124), (x_127 - x_128)); float const x_131 = cross2d_vf2_vf2_(&(param_2), &(param_3)); pbc = x_131; bool const x_134 = ((x_114 < 0.0f) && (x_131 < 0.0f)); x_141_phi = x_134; if (!(x_134)) { x_140 = ((x_114 >= 0.0f) && (x_131 >= 0.0f)); x_141_phi = x_140; } bool const x_141 = x_141_phi; if (!(x_141)) { x_90 = true; x_91 = 0; x_173_phi = 0; break; } float const x_145 = (*(p)).x; float const x_146 = (*(c)).x; float const x_148 = (*(p)).y; float const x_149 = (*(c)).y; float const x_152 = (*(a_1)).x; float const x_153 = (*(c)).x; float const x_155 = (*(a_1)).y; float const x_156 = (*(c)).y; param_4 = float2((x_145 - x_146), (x_148 - x_149)); param_5 = float2((x_152 - x_153), (x_155 - x_156)); float const x_159 = cross2d_vf2_vf2_(&(param_4), &(param_5)); pca = x_159; bool const x_162 = ((x_114 < 0.0f) && (x_159 < 0.0f)); x_169_phi = x_162; if (!(x_162)) { x_168 = ((x_114 >= 0.0f) && (x_159 >= 0.0f)); x_169_phi = x_168; } bool const x_169 = x_169_phi; if (!(x_169)) { x_90 = true; x_91 = 0; x_173_phi = 0; break; } x_90 = true; x_91 = 1; x_173_phi = 1; break; } } int const x_173 = x_173_phi; return x_173; } void main_1(constant buf0& x_24, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float2 pos = 0.0f; float2 param_6 = 0.0f; float2 param_7 = 0.0f; float2 param_8 = 0.0f; float2 param_9 = 0.0f; float4 const x_67 = *(tint_symbol_5); float2 const x_70 = x_24.resolution; float2 const x_71 = (float2(x_67.x, x_67.y) / x_70); pos = x_71; param_6 = x_71; param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); int const x_72 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); if ((x_72 == 1)) { *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_24 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_24, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }