void set_float4(inout float4 vec, int idx, float val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f); int GLF_live15i = 0; float4 GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f); int GLF_live15i_1 = 0; GLF_live15c = float4(0.0f, 0.0f, 0.0f, 0.0f); GLF_live15i = 0; { for(; (GLF_live15i < 4); GLF_live15i = (GLF_live15i + 1)) { if ((GLF_live15i >= 3)) { break; } const float x_49 = GLF_live15c.y; if ((x_49 >= 1.0f)) { set_float4(GLF_live15c, GLF_live15i, 1.0f); } } } GLF_live15d = float4(0.0f, 0.0f, 0.0f, 0.0f); GLF_live15i_1 = 0; { for(; (GLF_live15i_1 < 4); GLF_live15i_1 = (GLF_live15i_1 + 1)) { if ((GLF_live15i_1 >= 3)) { break; } const float x_64 = GLF_live15d.y; if ((x_64 >= 1.0f)) { set_float4(GLF_live15d, GLF_live15i_1, 1.0f); } } } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }