#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float x_30 = 0.0f; uint foo = 0u; *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); float const x_32 = (*(tint_symbol_6)).x; if ((x_32 > -1.0f)) { float const x_38 = (*(tint_symbol_5)).x; x_30 = x_38; } else { uint const x_6 = foo; uint const x_7 = (x_6 - as_type(1)); foo = x_7; x_30 = float((178493u + x_7)); } float const x_40 = x_30; (*(tint_symbol_5)).x = x_40; return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(&(tint_symbol_8), &(tint_symbol_7)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }