var x_GLF_color : vec4; fn mand_() -> vec3 { var x_40 : bool = false; var x_41 : vec3; var k : i32; loop { k = 0; loop { let x_7 : i32 = k; if ((x_7 < 1000)) { } else { break; } x_40 = true; x_41 = vec3(1.0, 1.0, 1.0); break; } let x_50 : bool = x_40; if (x_50) { break; } discard; } let x_52 : vec3 = x_41; return x_52; } fn main_1() { var i : i32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); i = 0; loop { let x_8 : i32 = i; if ((x_8 < 4)) { } else { break; } continuing { let x_38 : vec3 = mand_(); let x_9 : i32 = i; i = (x_9 + 1); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }