static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 mand_() { bool x_40 = false; float3 x_41 = float3(0.0f, 0.0f, 0.0f); int k = 0; while (true) { k = 0; while (true) { if ((k < 1000)) { } else { break; } x_40 = true; x_41 = float3(1.0f, 1.0f, 1.0f); break; } if (x_40) { break; } discard; } return x_41; } void main_1() { int i = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); i = 0; while (true) { if ((i < 4)) { } else { break; } { const float3 x_38 = mand_(); i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }