#include using namespace metal; struct tint_array_wrapper { float arr[1]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { int i = 0; tint_array_wrapper data = {}; *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); i = 0; while (true) { int const x_6 = i; if ((x_6 < 1)) { } else { break; } int const x_7 = i; float const x_40 = data.arr[x_7]; float const x_42 = data.arr[0]; if ((x_40 < x_42)) { if (false) { int const x_8 = i; if ((float(x_8) >= 1.0f)) { } } switch(0) { case 1: { while (true) { if (true) { } else { break; } } while (true) { } /* fallthrough */ } case 0: { data.arr[0] = 2.0f; break; } default: { break; } } } { int const x_9 = i; i = (x_9 + 1); } } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }