// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/WGPUHelpers.h" class EntryPointTests : public DawnTest {}; // Test creating a render pipeline from two entryPoints in the same module. TEST_P(EntryPointTests, FragAndVertexSameModule) { // TODO(crbug.com/dawn/658): Crashes on bots DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { return vec4(0.0, 0.0, 0.0, 1.0); } [[stage(fragment)]] fn fragment_main() -> [[location(0)]] vec4 { return vec4(1.0, 0.0, 0.0, 1.0); } )"); // Create a point pipeline from the module. utils::ComboRenderPipelineDescriptor desc; desc.vertex.module = module; desc.vertex.entryPoint = "vertex_main"; desc.cFragment.module = module; desc.cFragment.entryPoint = "fragment_main"; desc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm; desc.primitive.topology = wgpu::PrimitiveTopology::PointList; wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc); // Render the point and check that it was rendered. utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1); wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); { wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); pass.SetPipeline(pipeline); pass.Draw(1); pass.EndPass(); } wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(RGBA8::kRed, renderPass.color, 0, 0); } // Test creating two compute pipelines from the same module. TEST_P(EntryPointTests, TwoComputeInModule) { wgpu::BindGroupLayoutEntry binding = {}; binding.binding = 0; binding.buffer.type = wgpu::BufferBindingType::Storage; binding.visibility = wgpu::ShaderStage::Compute; wgpu::BindGroupLayoutDescriptor desc = {}; desc.entryCount = 1; desc.entries = &binding; wgpu::BindGroupLayout bindGroupLayout = device.CreateBindGroupLayout(&desc); wgpu::PipelineLayoutDescriptor pipelineLayoutDesc = {}; pipelineLayoutDesc.bindGroupLayoutCount = 1; pipelineLayoutDesc.bindGroupLayouts = &bindGroupLayout; wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc); wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( [[block]] struct Data { data : u32; }; [[binding(0), group(0)]] var data : Data; [[stage(compute), workgroup_size(1)]] fn write1() { data.data = 1u; return; } [[stage(compute), workgroup_size(1)]] fn write42() { data.data = 42u; return; } )"); // Create both pipelines from the module. wgpu::ComputePipelineDescriptor pipelineDesc; pipelineDesc.layout = pipelineLayout; pipelineDesc.compute.module = module; pipelineDesc.compute.entryPoint = "write1"; wgpu::ComputePipeline write1 = device.CreateComputePipeline(&pipelineDesc); pipelineDesc.compute.entryPoint = "write42"; wgpu::ComputePipeline write42 = device.CreateComputePipeline(&pipelineDesc); // Create the bindGroup. wgpu::BufferDescriptor bufferDesc; bufferDesc.size = 4; bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc; wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc); wgpu::BindGroup group = utils::MakeBindGroup(device, bindGroupLayout, {{0, buffer}}); // Use the first pipeline and check it wrote 1. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.SetPipeline(write1); pass.SetBindGroup(0, group); pass.Dispatch(1); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); EXPECT_BUFFER_U32_EQ(1, buffer, 0); } // Use the second pipeline and check it wrote 42. { wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); pass.SetPipeline(write42); pass.SetBindGroup(0, group); pass.Dispatch(42); pass.EndPass(); wgpu::CommandBuffer commands = encoder.Finish(); queue.Submit(1, &commands); EXPECT_BUFFER_U32_EQ(42, buffer, 0); } } DAWN_INSTANTIATE_TEST(EntryPointTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend());