@group(1) @binding(0) var arg_0 : texture_depth_2d_array; fn textureLoad_b6ba5d() { var res : f32 = textureLoad(arg_0, vec2<u32>(1u), 1i, 1i); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_b6ba5d(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_b6ba5d(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_b6ba5d(); }