struct Inner { a : vec3, b : i32, c : vec3, d : u32, e : vec3, f : f32, g : vec2, h : vec2, i : mat2x3, @align(16) j : mat3x2, @align(16) k : array, 4>, } struct S { arr : array, } @binding(0) @group(0) var s : S; @compute @workgroup_size(1) fn main(@builtin(local_invocation_index) idx : u32) { let a = s.arr[idx].a; let b = s.arr[idx].b; let c = s.arr[idx].c; let d = s.arr[idx].d; let e = s.arr[idx].e; let f = s.arr[idx].f; let g = s.arr[idx].g; let h = s.arr[idx].h; let i = s.arr[idx].i; let j = s.arr[idx].j; let k = s.arr[idx].k; }