#version 310 es struct MyStruct { float f1; }; int v1 = 1; uint v2 = 1u; float v3 = 1.0f; ivec3 v4 = ivec3(1); uvec3 v5 = uvec3(1u, 2u, 3u); vec3 v6 = vec3(1.0f, 2.0f, 3.0f); MyStruct v7 = MyStruct(1.0f); float v8[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int v9 = 0; uint v10 = 0u; float v11 = 0.0f; MyStruct v12 = MyStruct(0.0f); MyStruct v13 = MyStruct(0.0f); float v14[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); ivec3 v15 = ivec3(1, 2, 3); vec3 v16 = vec3(1.0f, 2.0f, 3.0f); void f() { int l1 = v1; uint l2 = v2; float l3 = v3; ivec3 l4 = v4; uvec3 l5 = v5; vec3 l6 = v6; MyStruct l7 = v7; float l8[10] = v8; int l9 = v9; uint l10 = v10; float l11 = v11; MyStruct l12 = v12; MyStruct l13 = v13; float l14[10] = v14; ivec3 l15 = v15; vec3 l16 = v16; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }