#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct MyStruct { float f1; }; kernel void f() { thread int tint_symbol = 1; thread uint tint_symbol_1 = 1u; thread float tint_symbol_2 = 1.0f; thread int3 tint_symbol_3 = int3(1); thread uint3 tint_symbol_4 = uint3(1u, 2u, 3u); thread float3 tint_symbol_5 = float3(1.0f, 2.0f, 3.0f); thread MyStruct tint_symbol_6 = MyStruct{.f1=1.0f}; thread tint_array tint_symbol_7 = tint_array{}; thread int tint_symbol_8 = 0; thread uint tint_symbol_9 = 0u; thread float tint_symbol_10 = 0.0f; thread MyStruct tint_symbol_11 = MyStruct{}; thread MyStruct tint_symbol_12 = MyStruct{}; thread tint_array tint_symbol_13 = tint_array{}; thread int3 tint_symbol_14 = int3(1, 2, 3); thread float3 tint_symbol_15 = float3(1.0f, 2.0f, 3.0f); int const l1 = tint_symbol; uint const l2 = tint_symbol_1; float const l3 = tint_symbol_2; int3 const l4 = tint_symbol_3; uint3 const l5 = tint_symbol_4; float3 const l6 = tint_symbol_5; MyStruct const l7 = tint_symbol_6; tint_array const l8 = tint_symbol_7; int const l9 = tint_symbol_8; uint const l10 = tint_symbol_9; float const l11 = tint_symbol_10; MyStruct const l12 = tint_symbol_11; MyStruct const l13 = tint_symbol_12; tint_array const l14 = tint_symbol_13; int3 const l15 = tint_symbol_14; float3 const l16 = tint_symbol_15; return; }