#version 310 es struct Inner { int x; }; struct S { ivec3 a; int b; uvec3 c; uint d; vec3 e; float f; ivec2 g; ivec2 h; mat2x3 i; mat3x2 j; Inner k; Inner l[4]; }; layout(binding = 0) uniform S_1 { ivec3 a; int b; uvec3 c; uint d; vec3 e; float f; ivec2 g; ivec2 h; mat2x3 i; mat3x2 j; Inner k; Inner l[4]; } s; void tint_symbol() { ivec3 a = s.a; int b = s.b; uvec3 c = s.c; uint d = s.d; vec3 e = s.e; float f = s.f; ivec2 g = s.g; ivec2 h = s.h; mat2x3 i = s.i; mat3x2 j = s.j; Inner k = s.k; Inner l[4] = s.l; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }