fn insertBits_65468b() { var res : i32 = insertBits(1, 1, 1u, 1u); } @vertex fn vertex_main() -> @builtin(position) vec4 { insertBits_65468b(); return vec4(); } @fragment fn fragment_main() { insertBits_65468b(); } @compute @workgroup_size(1) fn compute_main() { insertBits_65468b(); }