float4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } void unpack4x8snorm_523fb3() { float4 res = tint_unpack4x8snorm(1u); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { unpack4x8snorm_523fb3(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { unpack4x8snorm_523fb3(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack4x8snorm_523fb3(); return; }