#version 310 es struct S0 { int x; uint a; int y; int z; }; struct S1 { int x; S0 a; int y; int z; }; struct S2 { int x; int y; int z; S1 a; }; shared S2 wg; void compute_main(uint local_invocation_index) { { wg.x = 0; wg.y = 0; wg.z = 0; wg.a.x = 0; wg.a.a.x = 0; atomicExchange(wg.a.a.a, 0u); wg.a.a.y = 0; wg.a.a.z = 0; wg.a.y = 0; wg.a.z = 0; } barrier(); atomicExchange(wg.a.a.a, 1u); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }