fn dot_ba4246() { var res : f32 = dot(vec3<f32>(1.0f), vec3<f32>(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { dot_ba4246(); return vec4<f32>(); } @fragment fn fragment_main() { dot_ba4246(); } @compute @workgroup_size(1) fn compute_main() { dot_ba4246(); }