@group(1) @binding(0) var arg_0 : texture_2d_array<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_1c707e() { var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec2<f32>(1.0f), 1u, 1.0f); } @fragment fn fragment_main() { textureSampleBias_1c707e(); }