fn abs_5ad50a() { var arg_0 = vec3(1i); var res : vec3 = abs(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { abs_5ad50a(); return vec4(); } @fragment fn fragment_main() { abs_5ad50a(); } @compute @workgroup_size(1) fn compute_main() { abs_5ad50a(); }