#include using namespace metal; half3 tint_atanh(half3 x) { return select(atanh(x), half3(0.0h), (x >= half3(1.0h))); } void atanh_ec4b06() { half3 arg_0 = half3(0.5h); half3 res = tint_atanh(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { atanh_ec4b06(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { atanh_ec4b06(); return; } kernel void compute_main() { atanh_ec4b06(); return; }