fn extractBits_a99a8d() { var arg_0 = vec2(1i); var arg_1 = 1u; var arg_2 = 1u; var res : vec2 = extractBits(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { extractBits_a99a8d(); return vec4(); } @fragment fn fragment_main() { extractBits_a99a8d(); } @compute @workgroup_size(1) fn compute_main() { extractBits_a99a8d(); }