struct frexp_result_f32 { float fract; int exp; }; frexp_result_f32 tint_frexp(float param_0) { float exp; float fract = frexp(param_0, exp); frexp_result_f32 result = {fract, int(exp)}; return result; } void frexp_4b2200() { float arg_0 = 1.0f; frexp_result_f32 res = tint_frexp(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { frexp_4b2200(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { frexp_4b2200(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_4b2200(); return; }