enable f16; fn length_ba16d6() { var arg_0 = vec3(0.0h); var res : f16 = length(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { length_ba16d6(); return vec4(); } @fragment fn fragment_main() { length_ba16d6(); } @compute @workgroup_size(1) fn compute_main() { length_ba16d6(); }