enable f16; fn max_e14f2b() { var arg_0 = vec4(1.0h); var arg_1 = vec4(1.0h); var res : vec4 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_e14f2b(); return vec4(); } @fragment fn fragment_main() { max_e14f2b(); } @compute @workgroup_size(1) fn compute_main() { max_e14f2b(); }