fn round_a1673d() { const arg_0 = vec3(3.4); var res = round(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { round_a1673d(); return vec4(); } @fragment fn fragment_main() { round_a1673d(); } @compute @workgroup_size(1) fn compute_main() { round_a1673d(); }