#include using namespace metal; int4 tint_sign(int4 v) { return select(select(int4(-1), int4(1), (v > int4(0))), int4(0), (v == int4(0))); } void sign_58d779() { int4 arg_0 = int4(1); int4 res = tint_sign(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { sign_58d779(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { sign_58d779(); return; } kernel void compute_main() { sign_58d779(); return; }