#include using namespace metal; int2 tint_sign(int2 v) { return select(select(int2(-1), int2(1), (v > int2(0))), int2(0), (v == int2(0))); } void sign_926015() { int2 arg_0 = int2(1); int2 res = tint_sign(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { sign_926015(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { sign_926015(); return; } kernel void compute_main() { sign_926015(); return; }