fn smoothstep_a80fff() { const arg_0 = 2.0; const arg_1 = 4.0; const arg_2 = 3.0; var res = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_a80fff(); return vec4(); } @fragment fn fragment_main() { smoothstep_a80fff(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_a80fff(); }