enable f16; fn transpose_7be8b2() { var arg_0 = mat2x2(1.0h, 1.0h, 1.0h, 1.0h); var res : mat2x2 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_7be8b2(); return vec4(); } @fragment fn fragment_main() { transpose_7be8b2(); } @compute @workgroup_size(1) fn compute_main() { transpose_7be8b2(); }