fn trunc_e183aa() { var arg_0 = vec4(1.5f); var res : vec4 = trunc(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { trunc_e183aa(); return vec4(); } @fragment fn fragment_main() { trunc_e183aa(); } @compute @workgroup_size(1) fn compute_main() { trunc_e183aa(); }