uint tint_insert_bits(uint v, uint n, uint offset, uint count) { const uint e = (offset + count); const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask))); } void f_1() { uint v = 0u; uint n = 0u; uint offset_1 = 0u; uint count = 0u; const uint x_14 = v; const uint x_15 = n; const uint x_16 = offset_1; const uint x_17 = count; const uint x_12 = tint_insert_bits(x_14, x_15, x_16, x_17); return; } [numthreads(1, 1, 1)] void f() { f_1(); return; }