uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) { const uint e = (offset + count); const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx))); } void f_1() { uint3 v = (0u).xxx; uint3 n = (0u).xxx; uint offset_1 = 0u; uint count = 0u; const uint3 x_17 = v; const uint3 x_18 = n; const uint x_19 = offset_1; const uint x_20 = count; const uint3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20); return; } [numthreads(1, 1, 1)] void f() { f_1(); return; }