#include using namespace metal; struct tint_array_wrapper { /* 0x0000 */ int arr[6]; }; struct sspp962805860buildInformationS { /* 0x0000 */ float4 footprint; /* 0x0010 */ float4 offset; /* 0x0020 */ int essence; /* 0x0024 */ tint_array_wrapper orientation; }; struct x_B4_BuildInformation { /* 0x0000 */ sspp962805860buildInformationS passthru; }; void main_1(const device x_B4_BuildInformation* const tint_symbol_1) { tint_array_wrapper orientation = {}; tint_array_wrapper const x_23 = (*(tint_symbol_1)).passthru.orientation; orientation.arr[0] = x_23.arr[0u]; orientation.arr[1] = x_23.arr[1u]; orientation.arr[2] = x_23.arr[2u]; orientation.arr[3] = x_23.arr[3u]; orientation.arr[4] = x_23.arr[4u]; orientation.arr[5] = x_23.arr[5u]; return; } fragment void tint_symbol(const device x_B4_BuildInformation* tint_symbol_2 [[buffer(0)]]) { main_1(tint_symbol_2); return; }